![]() One of the game's most contentious features is an omnipresent "Tweet this" button, which lingers over every line of dialogue. There's a boar who rocks out with his pixelated willy out, a chapter that requires a real-life lunar cycle to complete, and a snoozy dreamworld to explore. In actual fact, it is, despite a litany of influences from Zelda to Shadow of the Colossus, a unique beast. It has puzzles and exploration, but it's no Monkey Island. It has fetch quests and sharp battles, but it's not an RPG. Sword & Sworcery, a pixel-art epic from three Canadian wizards of games, design, and music, doesn't fall into any genre neatly. Here's hoping this small selection does it justice. The App Store is close to bursting with smart, creative, funny, and intelligent new games. With so many high-quality iPhone games launched since January 1st, it proved more difficult than ever to pick just ten that have summed up the first six months of 2011. If Nintendo made its name with a portly plumber and Sega fought back with a speedy blue hedgehog, Apple's heroes are kamikaze birds, pixel-art warriors, and blobs of goo. They have ecosystems, superstar developers, anticipated releases, sequels, franchises, and mascots. In the past few years we've seen Apple's pintsize devices mature from sexy gadget bricks into powerful feature-filled games consoles. This time, it's the turn of the iPhone and its younger iPod touch brother. ![]() So, in a fitting tribute to this 50 per cent checkpoint, we're taking a look at the best games of the year so far, on a number of platforms. The giant blue marble that we call home has orbited halfway around the Sun.
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